END OF LINE is a game for 1 - 2 players*
We will now describe 2 players VERSUS mode rules.
If you already know how to play, go straigth to the ANNEX where the different game
modes and more players-game setup are described.
*Each EOL box contains cards for 2 players. EOL offers game modes to a maximum of 8 players,
with more than a copy of the game.
END OF LINE
IN END OF LINE YOU HAVE ONE SINGLE GOAL: CUT YOUR OPONENT LINE
BEFORE THEY CUT YOURS.
COMPONENTS: 54 CARDS
2 ENERGY
CARDS
2 START
CARDS
50 LINE
CARDS
ABOUT THIS RULEBOOK
GAME AREA
In a 2 players VERSUS game, the game area is limited by a 7x7 LINE CARDS square,
with its limits orthogonally connected.
EOL lacks of a former board; instead of this, players will determine the board as the game
develops by placing their LINE CARDS, without exceding this 7x7 limits, as follow:
LÍMITES
LATERALES
Lateral Limits are orthogonally connected (Top-Down & Left-
Right). These limits are determined with each players LINE
CARD placement.
NEXT
CARD
NEXT
CARD
INITIATIVE
This number is used
to determine the turn
order each round.
These arrows show
which directions
your line can take.
WAY OUT(S)
These arrows show the connection
point to the Way out(s).
WAY IN
ENERGY CARD
This card represents your Energy, and its orientation determine
how much energy you have left. You start the game with 3 Energy points..
LINE CARDS
This cards will form your LINE path. There are 8 types of LINE CARDS.
Each LINE CARD is divided in 3 sections:
NOTE: Every time you place your LINE CARDS, make sure that the Way in arrow
direction matchs the previous card Way out. Each LINE CARD has only 1 Way in but can
have more than 1 Way out.
CARDS
START CARDS
This card represents the beginning of your LINE. Place it on the game area as shown in the
game setup.
LINE
CARDS
DECK
ENERGY
CARDS
ENERGY
CARDS
START OF
LINE CARDS
LINE
CARDS
DECK
Each player picks a color and all its cards. Shuffle your LINE CARDS and place the deck
facing down nearby. Place your ENERGY CARD next to it, rotated to have number 3 on
top. At last, place your START OF LINE card as follows:
GAME SETUP
GAME START
To determine the turn order for the first round, each player reveal a card from their deck
and Initiative values are compared. The player with the lowest Initiative play first this
round. In case of a tie, repeat this process until is solved. At last, all players return the
revealed card(s) to their decks, suffle it and draw 5 cards to get their initial hand.
NOTE: If your not happy with your initial hand, you can change it once: put your 5
cards bck to your deck, suffle ti and draw 5 new cards. You must play the round with this
new cards.
GAME ROUND
During the GAME SETUP DE LA PARTIDA you have already determined the first
round order. In the next rounds, to determine turn order, compare the Initiative frome
each player last LINE CARD placed. The player with the lowest Initiative play first. In
case of a tie, compare the previous LINE CARD placed, until the tie is broken. If you reach
the START LINE CARD, the first round's turn order will be applied.
Each round has 3 PHASES, that are solved as follow:
+ TURN ORDER phase
+ DRAW phase
+ ACTION phase
TURN ORDER
Each player draw cards to a total of 5 cards.
DRAW PHASE
ACTION PHASE
During this phase, place your LINE CARDS in the game area, following the turn order
determined for this round. The cards placed must continue your LINE, matching their Way
in to any of the available Way outs on the last LINE CARD placed by the player.
In the first round, each player will only place 1 LINE CARD following their START OF
LINE CARD.
In the following rounds, players must place 2 cards in order to continue their LINES.
After both players have placed their LINE CARDS, the round ends and the next round
begins.
ENERGY CONSUMPTION
Each game, players have 3 Energy points, represented by the ENERGY CARD. This
points can be consumed starting from the 3rd round (1 point/round max).
During their turn, players can consumed 1 Energy point to trigger one of the following
effects during the ACTION PHASE:
BOOST
Consume 1 Energy point to
place 3 LINE CARDS (instead
of 2).
BREAK
Consume 1 Energy point
to placed 1 LINE CARD
(instead of 2).
R. 1
R. 2
R. 3
R. 1
R. 2
BOOST
R. 1
R. 2
R. 3
R. 1
R. 2
BREAK
NOT ALLOWED
In order to activate any of these effects, turn your ENERGY CARD 90º to the right to
reflect the energy consumption. Administer your Energy wisely, it is not unlimited!
END OF THE GAME
If a player, during his/her ACTION FASE, cannot placed one of his/her LINE CARDS,
his/her LINE ends and lose the game. His/her opponent becames END OF LINE winner.
TURNAROUND
Consume 1 Energy point to
continue your LINE from
an available Way out in
the LINE CARD which is
previos to your last LINE
CARD placed (instead of
the last one).
R. 1
R. 2
R. 3
BOOST
R. 1
R. 2
R. 3
TURNAROUND
GAS EXTRA
Consume 1 Energy point to draw one extra LINE CARD.
Rules Edition:
A game of:
Thanks to: Carla, Ludo, Sergio,
Ramón, Bernardo, Mark, Sito...
GAME MODES
END OF LINE has different game modes. Some of them need more than one copy of the
game to ply them:
VERSUS / BATTLE ROYALE (2-8 players)
This is the basic game mode and the one described until now in this rulebook. The goal in
this game mode is to cut the other players' LINE before they cut yours. The game area will
vary depending on the number of players (see ANNEX).
We will determine the first player as described in GAME SETUP. The first round turn
order will be executed in sentido horario. In next rounds, players will compare Initiatives
to determine the game order. If you reach the START LINE CARD, the first round's turn
order will be applied.
SOLO PUZZLE
The goal in this game mode is to fill a whole 5x5 game area, respecting the LINE CARDS
placement rules of the VERSUS game mode. Your score will be determined by: the sum of
your remaining cards Initiative (cuanto más alta mejor) + [...] el número de puntos de
Energía que no hayas consumido.
The scoring for the 101 puzzle goes from 0 to 8 points. You can try the different challenge
for this mode in: littlehouseboardgames.com/endofline
The goal in this game mode, as in the SOLO PUZZLE mode, is to fill a whole 5x5 game
area, but this time without the DRAW PHASE. Instead of it, you start the game without
cards in your hand and you draw them one by one, deciding to place it following your
LINE or to discard it facing up in a discard pile, next to your LINE CARDS deck.
Before drawing the next card, you can decide to continue your LINE by placing the top
card of your discard pile. The scoring is determined as in the SOLO PUZZLE game mode.
CLASSIC SOLITAIRE
COOP PUZZLE
TEAM BATTLE
This game mode takes the challenge of END OF LINE to the next level. The game rules
are the same of VERSUS / BATTLE ROYALE game mode, but players will be playing
in teams and they could cross their teammates LINES (1 LINE CARD only) by consuming
1 Energy point. Players cannot follow their teammates line in any case.
The goal in this 2 or more players game mode, as in the SOLO PUZZLE mode, is to fill
the whole game area. The size of this area depends on the number of players (see
ANNEX). The scoring is determined as in the SOLO PUZZLE game mode. But this time,
you need to be as one to get it!
NO PERMITIDO
EQUIPO AZUL
EQUIPO ROJO
ANNEX
Here you will find the different setups for each GAME MODE, based on the number of
players.
2 PLAYERS
3 PLAYERS
GAME AREA: 7x7
4 PLAYERS
GAME AREA: 9x9
5 PLAYERS
GAME AREA: 9x9
6 PLAYERS
GAME AREA: 11x11
GAME AREA: 7x7
7 PLAYERS 8 PLAYERS
GAME AREA: 11x11 GAME AREA: 13x13